Those story beats sometimes require the completion of tasks like finding some number of probes or artifacts for the strange and unfortunate characters you meet in your descent. Super Motherload follows a similar tack but gates your progression more firmly, making some soils completely untouchable until you unlock new drills through the story instead of your wallet. In the original Motherload it was a straight shot but the soil became harder to drill and the hazards became more… hazardous, so you had to spend your wealth on upgrades to balance everything out. Mechanically, your goal here is to dig as deep as you can. In the end, your quest for loot will fund a journey into untold depths and the bizarre secrets held beneath the Martian surface. Tunneling Dig-Dug-style shafts into the planet, you’ll find riches and hazards alike as strange radio messages start filtering in to reveal the terrible fate that befell the other spelunkers. The other miners have all bugged off for reasons unknown and it’s up to you to drill down and turn a profit for your corporate masters. Just as its predecessor did, Super Motherload drops you onto the surface of Mars in a nimble little cube of a mining rig. This transformation also took a few unexpected turns in the process, and as you’ll see they may not all be for the better. So too is the case with Super Motherload, transforming the classic Flash game into a more stylish and structured adventure beneath the surface of Mars (complete with couch co-op, too!). Spelunky, N, and Super Meat Boy all come to mind as titles which grew into fuller, more polished products by moving to a larger marketplace. Many games have benefited hugely in jumping from Flash or other indie formats to commercial releases.